Exilus
A game I wrote in 2016 as a personal challenge and as a tribute to the great PS1 game I.Q. (aka Kurushi), for being a big part of my childhood and piquing my interest in computer graphics.
I wrote it within a month using C++ 14, Direct3D 11, FMOD (for audio) and Bullet (for physics). I also made all assets, except the music. Notable features include a HDR-capable deferred, physically based renderer and the integration of NVIDIA's HBAO+. No other libraries or frameworks used.
Download for Windows (Exilus.zip, 165 MB)
Should also run under Linux using Wine/Proton and on macOS using Whisky.


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